Read + Write + Report
Home | Start a blog | About Orble | FAQ | Blogs | Writers | Paid | My Orble | Login

Different strokes

July 25th 2010 00:54
Bioware’s writing director Daniel Erickson demonstrated everything wrong with the gaming community when he declared that Final Fantasy 13 “is not an RPG.” At some point between your third and fifth gaming experience, something happens that makes people think that they’re entitled to declare that something isn’t “real” or isn’t actually part of the continuum just because they don’t like it.

I’m not going to spend a lot of time attacking him (though I easily could, as almost no games other than Fallout and Oblivion have ever managed something approaching an open world, and Bioware’s latest offering, Dragon Age, is rife with the same recycled archetypes and cloying romantic subplots that were boring way back in Baldur’s Gate II). I am, however, going to point out that it is not any less obnoxious when Magic players do the exact same thing and declare that a certain card or deck type has “ruined Standard.”


Bloodbraid Elf
You’ll miss her someday.


Too many people have gone on forums to proclaim that they are quitting Magic because there are too many (or too few) creature decks, or whatever, in Standard. It’s like reacting to Dragon Age turning out to be a rehash of Baldur’s Gate II by selling your PS3. Did you even try switching to a JRPG or a first-person shooter? And there is, believe it or not, an equivalent in Magic. Take the damn pro websites off your favorites list, close the forum threads about how Baneslayer Angel is too expensive, and build a deck with all cards where you like the art.


I’m serious. Go.

Now.
30
Vote
   


If I may divert from the usual style of topic for a moment, I’d like to talk briefly about tournaments. Y’know, those things I swore off a few months ago and am always telling people not to rate so highly. But the fact is, tournaments aren’t a terrible idea per se, as long as you can find a way to avoid the excessive competitiveness and excessive timewasting that occur with the way they are currently run.

The way things are now, sanctioned tournaments are an open invitation to overbearing competitive behavior because the prize support is disproportionate to the entry fee. As if this doesn’t make them unattractive to enough people, they can also take an entire day because you have to wait for everyone to finish before you start the next round – and some people either play more slowly naturally, or do so deliberately as a tactic. (I told you a lot of tournament players are obnoxious.)

Fortunately, I believe that a model for a better tournament structure already exists. At recent pre-releases, there has been a side event called Open Dueling. Participants play matches on their own time, and move on to another opponent whenever they are done and someone else is free. This means that some people might take longer than 45 minutes per match, but others might take less. Prize support exists, but is significantly lower than for conventional tournaments, and is almost independent of how many matches you won or lost.

At first glance, modifying Open Dueling to be the main style of tournament play might seem counterintuitive, as it is similar to the way many people play casually at home. Why even have tournaments if people aren’t going to play any differently? I don’t know – why don’t you ask people who play chess, bridge, or poker (for Monopoly money or Tic Tacs) in casual tournaments? Ask them whether they enjoy being exposed to a slightly different range of people and experiences, in a non-threatening atmosphere. This idea for Magic is not fully refined, but it is a start; and the current tournament structure and environment is untenable for the hobbyists who make up the majority of Magic’s fan base.

If you liked this idea about tournament reform, or if you have your own, contact the DCI. Contact them early and often. It’s the only way they’ll learn.

Autumn's Veil
And in the next post, I promise I’ll talk about art and stuff.

49
Vote
   


Always coming home

July 8th 2010 07:46
What is the most significant card in Magic 2011? There are almost as many ways to answer this question as there are Magic websites. Remember that new sets have generally been assessed in terms of their power and their impact on constructed decks. This is why Ravnica has such a central place in modern Magic players’ hearts and minds: its overpowered dual lands dominated Standard for two years and Extended for just over four years. It represents a modern golden age of powergaming.

But there is only one card originally from Ravnica in M11 – and it’s a card that doesn’t have anything to do with that block’s main themes.

Condemn


There are more cards from the Zendikar, Shadowmoor, and Mirage blocks in M11 than the Ravnica block. And there two cards that refer to Homelands – widely considered the weakest set of all time.

Barony Vampire

Elixir of Immortality


It was not realistic to expect the mechanics of the core set to change, and not other elements of it. The inclusion of brand new cards in each one and the new artists and style guidelines are a clear indication that it is intended for collectors, perhaps more than for tournament players. As such, Barony Vampire and Elixir of Immortality are the most significant cards in M11. The reason Homelands turned out relatively weak in gameplay is because it was designed to be one of the most flavorful expansions ever. And Barony Vampire and Elixir of Immortality are a clear statement that Homelands is to be embraced, that flavor is a defining quality of the new core sets.

The Dark Barony
And perhaps, just perhaps, it looks forward as well as back: the last time Baron Sengir was quoted on a card's flavor text was in the year 2000.

81
Vote
   


Underworld dreaming

June 29th 2010 03:29
If you look at the cards revealed so far for Magic 2011, there are a couple of interesting choices by the designers and creative team.

Barony Vampire

[ Click here to read more ]
49
Vote
   


Portal to the future

June 21st 2010 06:20
I picked up one of each of the Archenemy theme decks last week. The two coolest things about it for me were the oversized scheme cards, and the basic land art.

Plains

[ Click here to read more ]
46
Vote
   


The long and dusty road

June 12th 2010 02:57
Once I had the strength but no wisdom; now I have the wisdom but no strength.
-- Persian proverb

[ Click here to read more ]
51
Vote
   


Not much sense, part 3

June 2nd 2010 04:31
Everything you think you know, baby, is wrong,
And everything you think you had, baby, is gone.
-- Garbage, “All Over but the Crying


[ Click here to read more ]
68
Vote
   


Myth remembered

May 27th 2010 05:46
We’ve had a couple of blocks worth of rarer-than-rare mythic planeswalkers, maelstroms, and dragon riders, and the analyses and retrospectives are going up all over the place. Every angle has been discussed – well, almost every. I’m surprised nobody has made the obvious comparison: to Alpha.

Black Lotus

[ Click here to read more ]
67
Vote
   


Not much sense, part 2

May 18th 2010 06:59
It was long ago and far away,
The world was younger than today,
And dreams were all they gave for free


[ Click here to read more ]
75
Vote
   


'Tis distance lends enchantment

May 10th 2010 06:49
You know what piece of stupid Magic jargon I haven’t heard for a long time? “Fail duals.”

Rootbound Crag
There's the Temple. Where's Elika and the Prince?

[ Click here to read more ]
75
Vote
   


More Posts
3 Posts
4 Posts
4 Posts
92 Posts dating from March 2008
Email Subscription
Receive e-mail notifications of new posts on this blog:

Jose's Blogs

6444 Vote(s)
53 Comment(s)
75 Post(s)
Moderated by Jose
Copyright © 2006 2007 2008 On Topic Media PTY LTD. All Rights Reserved. Design by Vimu.com.
On Topic Media ZPages: Sydney |  Melbourne |  Brisbane |  London |  Birmingham |  Leeds     [ Advertise ] [ Contact Us ] [ Privacy Policy ]