Read + Write + Report
Home | Start a blog | About Orble | FAQ | Sites | Writers | Advertise | My Orble | Login

Bring back the wonder

March 27th 2008 00:56
Of course, Wizards of the Coast's line of illustrated cards aren't the only magic boxes in my life; as long as I can remember, I've played video games, starting with the original 8-bit NES. I was always impressed by the ability of such apparently simple things to hold people's attention and imagination (I lost entire days to Tetris and Super Mario Brothers, and some of you probably did too), and there was a time when it seemed that society at large was finally beginning to "get it." In 1999, an obscure European company called Funcom released an adventure game called The Longest Journey, an adventure game that bent the conventions of gaming and was almost more of an interactive movie or graphic novel than a video game. It was reviewed in glowing terms by such esteemed media outlets as Time magazine and the New York Times, which praised its immersiveness and sophistication and predicted that gaming was to become a fundamental of our cultural experience.


So what happened?

At some point, game design seems to have fallen into a rut. I walked down a PC games aisle at a nearby store the other day, and I noticed that all the recent releases seem to fall into one of four categories:

1) First person shooter, usually with a historical setting. Medal of Honor is the archetypical example here.
2) Overhead multi-screen adventure game, almost always with a fantasy setting. Recent examples include Guild Wars and Two Worlds.
3) Educational software with some game-like elements. Brain Trainer for the Nintendo DS is the most obvious example.
4) Remakes. This includes straight remakes such as the Game Boy Micro's re-issues of Super Mario Brothers and Legend of Zelda, and arguably includes near-remakes such as the DS's New Super Mario Brothers and Mario Party DS.


In some sense, though, I suppose you could even call many of the shooter and adventure games remakes - ignoring the difference in appearance and setting, is the gameplay of Medal of Honor fundamentally different in concept from that of the 1993 version of Doom? Yeah, you can perform a higher number of game actions in Guild Wars than you could in Baldur's Gate II, but isn't the essence of the two games - explore areas, interact with characters, fight fantasy enemies, collect magical items - pretty much the same?

I think it's just easier and faster to make another shooter set during World War II than to develop your own world (I don't recall a truly unique FPS setting since TimeSplitters), and companies need to reduce overhead and keep the new titles rolling. Similarly, it takes a lot less effort to lift a game concept or style from the past than to make a new one. And it doesn't always make a bad game - the aforementioned New Super Mario Brothers is one of my favorite DS games, as it keeps the excitement and skill-testing of the classic Mario format with expansions and twists. But if games are ever to live up to their potential, designers also need to regain their courage and their sense of wonder, a desire to try something different and edgy instead of dressing up an older, popular title in 3-D graphics.
53
Vote


   
Subscribe to this blog 


Just this blog This blog and DailyOrble (recommended)

   

   


Comments
2 Comments. [ Add A Comment ]

Comment by Boris

March 27th 2008 20:53
This is a very interesting post. I think, like so many things, once something seems to have cught on, people stop worrying about it being innovative and creative. The aim then becomes just to get games (in this case) out and on the market. It is also intersting to note that, when things are still new and innovative, the elite media wants to take credit for noticing them. once they become usual, as these games have now become, the public starts to criticize them. if you go back and look at some of those early reviews of games, there is not an inkling of the current ideas that videogames "rot your brain," "cause criminal behavior," or "take time away from 'valuable' pursuits." Now this is practically taken as fact, hence the proliferation of so-called educational games to ameliorate this effect.

Comment by Harry

March 27th 2008 22:37
I agree with Boris. Over time the gaming public has come to expect certain things from gaming, just like most of the film going public like to see (practically) the same movie over and over again.

Add A Comment

To create a fully formatted comment please click here.


CLICK HERE TO LOGIN | CLICK HERE TO REGISTER

Name or Orble Tag
Home Page (optional)
Comments
Bold Italic Underline Strikethrough Separator Left Center Right Separator Quote Insert Link Insert Email
Notify me of replies
Notify extra people about this comment
Is this a private comment?
List the Email Addresses or Orble Tags of the people you would like to be notified about this comment


One per line max of 30

List the Email Addresses or Orble Tags of the people you would like to be notified about this private comment thread. Only the people in this list will be able to see or reply to your comment.


One per line max of 30

Your Name
(for the email going out to the above list, it can be different to your Orble Tag)
Your Email Address
(optional)
(required for reply notification)
Submit
More Posts
4 Posts
4 Posts
4 Posts
25 Posts dating from March 2008
Email Subscription
Receive e-mail notifications of new posts on this blog:
0

Jose's Blogs

I have no other blogs :(
Moderated by Jose
Copyright © 2006 2007 2008 On Topic Media PTY LTD. All Rights Reserved. Design by Vimu.com.
On Topic Media ZPages: Sydney |  Melbourne |  Brisbane |  London |  Birmingham |  Leeds     [ Advertise ] [ Contact Us ] [ Privacy Policy ]