Two Dominarias
December 11th 2010 10:12
A house divided against itself cannot stand.
-- Abraham Lincoln, 1858
Magic: the Gathering is the game where you take on the role of a planeswalker and travel the endless planes. Magic is the game where you explore beautiful, dizzying alien worlds patterned on images from our collective memory. Magic is the game that transmits the best fantasy art on the planet to a broader audience than it has ever had before. Magic is the game whose lore grows exponentially set by set, where you can build a legendary creature’s army to fight your enemies, where you can pick a side in the re-emergence of the most insidious and destructive force Dominaria has ever known.
Magic: the Gathering is the game where you take on friends and strangers alike and prove yourself the most canny of them all. Magic is the game that tests your ability to discern which of all its thousands of cards are worth space in your well-oiled machine and which are trash. Magic is the game that lets you travel the world (economy class) and test your skills against the greatest professionals. Magic is the game that demands perfect technical play, that has an online “hive mind” dedicated to making sure only the best decks show up at events, that offers untold material reward to those who devote the time to mastering its complex mechanics.
Magic is the game that could go down the path of ever-growing flavor as easily as it could burn out in a couple of years of power creep and articles about design minutiae. Magic is the game that is trying to be everything to everyone, and may yet end up being nothing to no-one.
-- Abraham Lincoln, 1858
Magic: the Gathering is the game where you take on the role of a planeswalker and travel the endless planes. Magic is the game where you explore beautiful, dizzying alien worlds patterned on images from our collective memory. Magic is the game that transmits the best fantasy art on the planet to a broader audience than it has ever had before. Magic is the game whose lore grows exponentially set by set, where you can build a legendary creature’s army to fight your enemies, where you can pick a side in the re-emergence of the most insidious and destructive force Dominaria has ever known.
Magic: the Gathering is the game where you take on friends and strangers alike and prove yourself the most canny of them all. Magic is the game that tests your ability to discern which of all its thousands of cards are worth space in your well-oiled machine and which are trash. Magic is the game that lets you travel the world (economy class) and test your skills against the greatest professionals. Magic is the game that demands perfect technical play, that has an online “hive mind” dedicated to making sure only the best decks show up at events, that offers untold material reward to those who devote the time to mastering its complex mechanics.
Magic is the game that could go down the path of ever-growing flavor as easily as it could burn out in a couple of years of power creep and articles about design minutiae. Magic is the game that is trying to be everything to everyone, and may yet end up being nothing to no-one.
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